Jun
04
2011
Here’s the rest of the pictures from the rest of our Sugar Cube QR Code experiment at the A2 Mini Maker Faire. I enlisted the help of a number of 3-10 year olds to glue sugar cubes onto an (almost) properly sized template, and managed to end up with a scannable code! Ed Vielmetti and […]
Tags: QRcode
Feb
14
2011
This news from Cairo is heartbreaking: A full inventory of the Egyptian Museum has found that looters escaped with 18 items during the anti-government unrest, including two gilded wooden statues of famed boy king Tutankhamun, the antiquities chief said Sunday. I can’t help but think of Neal Stephenson’s Anathem, where mathic monasteries preserve knowledge for […]
Tags: longnow, museums
Mar
23
2010
Let me take you back to an era before computer control of all aspects of spaceflight was considered necessary. It’s the early 70s, and although additional flights after Apollo 17 were eventually canceled, there were at the time plans afoot for longer duration stays on the lunar surface. However, a longer stay entailed an increased […]
Tags: guts, space
Oct
16
2009
This is awesome: via Machine Thinking
Tags: music, transportation
Oct
01
2009
I came across an entry on Google Books, and realized they have a map with all locations mentioned in the book tagged on the map. This is a neat feature. Check out the map for Around the World in 80 Days. Certainly an interesting way to access data in a book. I was recently reading […]
Tags: books, google
Jul
01
2009
Perhaps one of the more stress inducing aspects of throwing together Ignite Ann Arbor, was figuring out how to play all our speaker’s slide decks, with 15 second auto-advance, but also with non-timed slides interspersed between, all while avoiding cross-os font imbroglios and ugly on-screen GUI manipulation. I’ll describe what I used here in nauseating […]
Tags: python ignite
May
01
2009
If you’ve ever tried controlling an iPod touch or iPhone in a car dock, you probably are aware of the benefits of tactile feedback provided by mechanical controls – something that’s lacking with touchscreens. Hence this research into dynamic physical controls which double as a multi-touch display looks really interesting. While this programmable tactile control […]
Tags: design, display, multitouch
Dec
22
2008
Elegant and crisp interface design is an important whether you’re designing an automotive dash or a command-line tool. I find good design practices can be harvested from a variety of seemingly unrelated sources. The underlying thread, is to keep things as simple and straightforward as possible. It’s been said a million times, but it’s so […]
Tags: tufte, unix
Sep
09
2008
Spore is an epically conceived attempt to provide a game that lets you oversee your little creature from tidepool to galactic domination. While this sounds like an educational game about evolution, this is not a science based game about evolution by natural selection. It’s a game about intelligent design. You have godlike powers over your […]
Aug
07
2008
I’ve been following the Long Now Foundation and their quest to build a 10,000 year clock for several years now. This episode of BoingBoingTV showcases some of the physical artifacts the foundation has machined, including an orrery, and a chime system developed in part by Brian Eno. There are a lot of challenges associate with […]